Intelligence 13
Your intelligent fighting style allows you to dance around your enemies' strikes. When you use the attack action or the full attack action in melee, you can take a penalty on your attack roll and add the same number as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.
If you take an attack roll penalty of -6 or more, you may treat your reach with melee weapons as being 5 feet longer for the purposes of making attacks of opportunity. This represents your ability to weave in and out of combat, dodging between your enemies to lock down nearby foes.
Tags: Combat, Defense, Melee, Armor Class
Dexterity 13
As an immediate action, you may designate a single opponent you can see as your dodge target. You gain a +4 dodge bonus to Armor Class against your dodge target until the beginning of your next turn.
Additionally, you may treat Tumble as a class skill for all of your classes.
A condition that makes you lose your Dexterity bonus to Armor Class also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.
Tags: Defense, Combat, Armor Class
Dexterity 13, Dodge
When you make a balance check, you retain your Dexterity bonus to armor class.
Additionally, you get a +4 dodge bonus to Armor Class against attacks of opportunity and attacks made as readied actions.
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses stack with each other, unlike most types of bonuses.
If you have 5 or more ranks in Balance, you gain a +5 bonus to your land speed.
Tags: Combat, Defense, Armor Class
While you are psionically focused, you may perform two five-foot steps on your turn. All other restrictions on when you can make a five-foot step still apply.
You may expend your psionic focus to gain a +4 dodge bonus to Armor Class against one attack. You may do this even when it is not your turn.
This feat counts as the Dodge feat for the purposes of meeting prerequisites.
Tags: Combat, Psionic Focus, Defense, Armor Class
Choose one type of shield, such as heavy or tower. When using a shield of the appropriate type, you increase its shield bonus to AC by 2, its hardness is considered 10 points higher than normal, and you may draw and equip it as a free action at the beginning of your turn.
You can take this feat more than once. Each time you select it, choose a different type of shield.
Tags: Combat, Defense, Armor Class
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