You may recover power points by burning out your physical body. You can recover 2 power points by taking 1 point of ability burn to Strength, Dexterity, or Constitution. You may recover additional power points by taking a proportional amount of ability burn.
You do not gain the benefits of this feat if you are immune to ability damage. You may only use this feat while within your own body. Tags: Manifesting
When creating an astral construct, you may give it one additional special ability from any menu the construct already has an ability from.
Tags: Manifesting
To use this feat, you must expend your psionic focus. You can attempt to manifest a power that bypasses any barriers or cover by skipping it briefly through the astral plane.
The strength and thickness of the barrier determine your chance of success. To successfully bypass the barrier with your power, you make a Psicraft check against a DC equal to 10 + the hardness of the barrier + 1 per foot of thickness (minimum 1). Assign a hardness of 20 to barriers without a hardness rating, such as force effects (or a wall of ectoplasm). Force walls or walls of ectoplasm are assumed to have less than 1 foot of thickness unless noted otherwise.
A power that requires line of sight still requires line of sight when manifested as a burrowing power, and thus cannot be used through an opaque barrier unless line of sight is established through some other means. Using this feat increases the power point cost of the power by 2.
Tags: Manifesting, Psionic Focus
To use this feat, you must expend your psionic focus. You can chain any power that affects a single target and that deals either acid, cold, electricity, fire, or sonic damage. After the primary target is struck, the power can arc to a number of secondary targets equal to your manifester level (maximum twenty). The secondary arcs each strike one target and deal half as much damage as the primary one did (round down).
Each target gets to make a saving throw, if one is allowed by the power. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum (to avoid allies in the area, for example).
Using this feat increases the power point cost of the power by 6.
Tags: Manifesting, Psionic Focus
Manifester level 5th
You can create a dorje of any psionic power you know (barring exceptions, such as bestow power, as noted in a power’s description). Crafting a dorje takes one day for each 1,000 gp in its base price. The base price of a dorje is its manifester level x the power level x 750 gp. To craft a dorje, you must use up raw materials costing one-half of this base price.
A newly created dorje has 50 charges.
Tags: Manifesting
Manifester level 5th
You can create any psionic weapon, armor, or shield whose prerequisites you meet. Enhancing a weapon, suit of armor, or shield takes one day for each 1,000 gp in the price of its psionic features. To enhance a weapon, you must use up raw materials costing one-half of this total price.
The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. Its cost is not included in the above cost.
You can also mend a broken psionic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the raw materials and half the time it would take to enhance that item in the first place.
Tags: Manifesting
Craft Psionic Arms and Armor, Craft Universal Item
You can create any psionic construct whose prerequisites you meet. Creating a construct takes one day for each 1,000 gp in its base price. To create a construct, you must use up raw materials costing one-half of this price. A newly created construct has average hit points for its Hit Dice.
Tags: Manifesting
Manifester level 3rd
You can create any universal psionic item whose prerequisites you meet. Crafting a universal psionic item takes one day for each 1,000 gp in its base price. To craft a universal psionic item, you must use up raw materials costing one-half of this price.
You can also mend a broken universal item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item in the first place.
Tags: Manifesting
To use this feat, you must expend your psionic focus. You can manifest a power as a delayed power. A delayed power doesn’t activate immediately. When you manifest the power, you choose one of three trigger mechanisms:
If you choose one of the first two triggers and the conditions are not met within 5 rounds, the power activates automatically on the fifth round.
Only area and personal powers can be delayed.
Any decisions you would make about the delayed power, including attack rolls, designating targets, or determining or shaping an area, are decided when the power is manifested. Any effects resolved by those affected by the power, including saving throws, are decided when the delay period ends.
A delayed power can be dispelled normally during the delay, and can be detected normally in the area or on the target by the use of powers that can detect psionic effects.
Using this feat increases the power point cost of the power by 2.
Tags: Manifesting, Psionic Focus
To use this feat, you must expend your psionic focus.
You can empower a power. All variable, numeric effects of an empowered power are increased by one-half. An empowered power deals half again as much damage as normal, cures half again as many hit points, affects half again as many targets, and so forth, as appropriate. Augmented powers can also be empowered (multiply 1-1/2 times the damage total of the augmented power). Saving throws and opposed checks (such as the one you make when you manifest dispel psionics) are not affected, nor are powers without random variables.
Using this feat increases the power point cost of the power by 2.
Tags: Manifesting, Psionic Focus
To use this feat, you must expend your psionic focus. You can alter a power with a range of close, medium, or long to double its range. An enlarged power with a range of close has a range of 50 feet + 5 feet per level, a medium-range power has a range of 200 feet + 20 feet per level, and a long-range power has a range of 800 feet + 80 feet per level.
Powers whose ranges are not defined by distance, as well as powers whose ranges are not close, medium, or long, are not affected.
Using this feat does not increase the power point cost of the power.
Tags: Manifesting, Psionic Focus
Manifester level 3rd
Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest. You can choose any power, including powers from another discipline’s list or even from another class’s list.
A soulknife who selects this feat may instead choose a power whose level is up to one-third his class level, rounded down.
You can gain this feat multiple times. Each time, you select a new power to learn. Tags: Manifesting
To use this feat, you must expend your psionic focus.
You can manifest an extended power. An extended power lasts twice as long as normal. A power with a duration of concentration, instantaneous, or permanent is not affected by this feat.
Using this feat does not increase the power point cost of the power.
Tags: Manifesting, Psionic Focus
Manifester level 1st
You can create a power stone of any power that you know. Encoding a power stone takes one day for each 1,000 gp in its base price. The base price of a power stone is the level of the stored power x its manifester level x 25 gp. To imprint a power stone, you must use up raw materials costing one-half of this base price.
Tags: Manifesting
[Psicrystal Affinity(feats/psicrystal-affinity)
You can implant another personality fragment in your psicrystal. You gain the benefits of both psicrystal personalities. Your psicrystal’s personality adjusts and becomes a blend between all implanted personality fragments.
Additionally, when determining the abilities of your psicrystal, treat your manifester level as one higher than your normal manifester level.
You can gain this feat multiple times. Each time, you implant a new personality fragment in your psicrystal, from which you derive the noted benefits, and you treat your level as one higher for the purpose of determining your psicrystal’s abilities. Tags: Manifesting
To use this feat, you must expend your psionic focus.
You can maximize a power. All variable, numeric effects of a power modified by this feat are maximized. A maximized power deals maximum damage, cures the maximum number of hit points, affects the maximum number of targets, and so on, as appropriate. Saving throws and opposed checks are not affected, nor are powers without random variables.
Augmented powers can be maximized; a maximized augmented power deals the maximum damage (or cures the maximum hit points, and so on) of the augmented power.
Using this feat increases the power point cost of the power by 4.
Tags: Manifesting, Psionic Focus
Wisdom 13, manifester level 5th
Each time you change your form, such as through the metamorphosis power, you gain one of the new form’s supernatural abilities, if it has any.
You gain only three uses of the metamorphic ability per day, even if the creature into which you metamorph has a higher limit on uses (You are still subject to other restrictions on the use of the ability.) The save DC to resist a supernatural ability gained through Metamorphic Transfer (if it is an attack) is 10 + your Cha modifier + 1/2 your Hit Dice.
No matter how many times you manifest the metamorphosis power on a given day, you can gain only a total of three supernatural ability transfers per day.
You can gain this feat multiple times. Each time, you can gain one additional supernatural ability. Tags: Manifesting
To use this feat, you must expend your psionic focus. When you make an attack of opportunity, you can use any power you know with a range of touch, if you have at least one hand free.
Manifesting this power is an immediate action.
You cannot use this feat with a touch power whose manifesting time is longer than 1 full-round action.
Using this feat increases the power point cost of the power by 4.
Tags: Combat, Manifesting, Psionic Focus, Melee
You may recklessly unleash your psionic powers at the cost of your own health.
While manifesting a power, you can increase your effective manifester level by one, but in so doing you take 1d8 points of damage. At 8th level, you can choose to increase your effective manifester level by two, but you take 3d8 points of damage. At 15th level, you can increase your effective manifester level by three, but you take 5d8 points of damage.
The effective increase in manifester level increases the number of power points you can expend on a single power manifestation, as well as increasing all manifester level-dependent effects, such as range, duration, and overcoming power resistance.
Tags: Manifesting
To use this feat, you must expend your psionic focus. You add 1 to the save DC of a power you manifest, and you gain a +4 bonus on manifester level checks to bypass spell resistance with that power.
Tags: Combat, Manifesting, Psionic Focus
Your latent psionic talents surge forth, causing you to become a psionic creature. You gain a power point reserve of 2 power points and you may take psionic and metapsionic feats.
When you take this feat, you learn one 1st-level power from any psionic class list. You can manifest this power with the power points provided by this feat if you have a Charisma score of 11 or higher. If you have no psionic class levels, you are considered a 1st-level manifester when manifesting this power. If you have psionic class levels, you can manifest the power at the highest manifester level you have attained. (This is not a manifester level, and it does not add to any manifester levels gained by taking psionic classes.) If you have no psionic class levels, use Charisma to determine how powerful a power you can manifest and how hard those powers are to resist.
Tags: Manifesting
To use this feat, you must expend your psionic focus. You can quicken a power, manifesting it as a swift action. You can manifest only one quickened power per round. A power whose manifesting time is longer than 1 round cannot be quickened. Using this feat increases the power point cost of the power by 6. Manifesting a quickened power does not provoke attacks of opportunity.
Tags: Manifesting, Psionic Focus
Manifester level 3rd
You can create a psionic tattoo of any power of 3rd level or lower that you know and that targets one or more creatures. Scribing a psionic tattoo takes one day. When you create a psionic tattoo, you set the manifester level. The manifester level must be sufficient to manifest the power in question and no higher than your own level. The base price of a psionic tattoo is its power level x its manifester level x 50 gp. To scribe a tattoo, you must use up raw materials (special inks, masterwork needles, and so on) costing one-half of this base price.
When you create a psionic tattoo, you make any choices that you would normally make when manifesting the power.
When its wearer physically activates the tattoo, the wearer is the target of the power.
Tags: Manifesting
One other metapsionic feat
To use this feat, you must expend your psionic focus. You can split psionic rays you manifest. The split ray affects any two targets that are both within the power’s range and within 30 feet of each other. If the ray deals damage, each target takes as much damage as a single target would take.
Using this feat increases the power point cost of the power by 2.
Tags: Manifesting, Psionic Focus
Overchannel or Wild Surge class ability.
To use this feat, you must expend your psionic focus. When manifesting a power of 3rd level or lower, you do not take damage from overchanneling or risk psychic enervation from a wild surge.
Tags: Manifesting, Psionic Focus
To use this feat, you must expend your psionic focus. You can twin a power. Manifesting a power altered by this feat causes the power to take effect twice on the area or target, as if you were simultaneously manifesting the same power two times on the same location or target. Any variables in the power (such as duration, number of targets, and so on) are the same for both of the resulting powers. The target experiences all the effects of both powers individually and receives a saving throw (if applicable) for each. In some cases, such as a twinned psionic charm, failing both saving throws results in redundant effects (although, in this example, any ally of the target would have to succeed on two dispel attempts to free the target from the charm effect).
Using this feat increases the power point cost of the power by 6.
Tags: Manifesting, Psionic Focus
To use this feat, you must expend your psionic focus. Your mental strength is enough to overcome some otherwise disabling conditions. You can manifest an unconditional power when you are dazed, confused, nauseated, or stunned.
Only personal powers and powers that affect your person can be manifested as unconditional powers.
Using this feat increases the power point cost of the power by 8.
Tags: Manifesting, Psionic Focus, Defense
To use this feat, you must expend your psionic focus. You can alter a burst, emanation, line, or spread-shaped power to increase its area. (Powers that do not have an area of one of these four sorts are not affected by this feat.) Any numeric measurements of the power’s area are doubled.
Using this feat increases the power point cost of the power by 4.
Tags: Manifesting, Psionic Focus
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