When you use a projectile weapon, such as a bow, its range increment increases by one-half. When you use a thrown weapon, its range increment is doubled.
Dexterity 13, Point Blank Shot, Psionic Shot, base attack bonus +5
To use this feat, you must expend your psionic focus. You can resolve your ranged attack as a ranged touch attack, thus bypassing an opponent's armor bonus, shield bonus, and natural armor bonus to Armor Class. You must decide whether or not to use this feat prior to making an attack.
Tags: Combat, Ranged, Psionic Focus
Dexterity 17, Manyshot, Point Blank Shot, Rapid Shot, base attack bonus +6
When using the Manyshot feat, you may target different opponents with each arrow and may attack targets at your weapon's normal range. When attacking seperate targets, you make seperate attack rolls for each target.
Additionally, the attack penalty for using Manyshot is halved (to -2 for two arrows, -3 for three arrows, and -4 for four arrows).
Dexterity 19, Point Blank Shot, Precise Shot, base attack bonus +11
Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks.
In addition, when you shoot or throw ranged weapons at a grappling opponent, you do not risk striking a different opponent.
Dexterity 17, Point Blank Shot, Rapid Shot, base attack bonus +6
As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a -4 penalty) to determine success and deal damage normally.
For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative -2 penalty on the attack roll (for a total penalty of -6 for three arrows and -8 for four).
Damage reduction and other resistances apply separately against each arrow fired. In the event of a critical hit, each arrow must be confirmed separately.
Ride 1 rank, Mounted Combat
The penalty you take when using a ranged weapon while mounted is halved: -2 instead of -4 if your mount is taking a double move, and -4 instead of -8 if your mount is running.
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Before making a ranged weapon attack against an opponent within 30 feet, you may choose to forego your Dexterity bonus (if any) to your attack roll. If the attack hits, you may add your Dexterity bonus to the damage roll. This extra damage is precision damage and is not multiplied on a critical hit.
Strength 13, Brutal Throw, Power Attack
On your turn, before making any attack rolls, you can choose to subtract a number from all thrown weapon attack rolls and add the same number to all thrown weapon damage rolls. This number may not exceed your base attack bonus. The penalty on attack rolls and the bonus on damage rolls applies until your next turn.
You may attack with ranged weapons against an opponent engaged in melee without taking the standard -4 penalty on your attack roll.
If you choose instead to take the -4 penalty, a successful hit against an opponent engaged in melee grants a +2 circumstance bonus to melee attack rolls against that opponent for any creatures currently threatening the opponent in melee. This bonus lasts until the beginning of your next turn.
To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.
Tags: Combat, Psionic Focus, Ranged
You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).
The time required for you to reload a crossbow is reduced to a free action (for a hand or light crossbow), a move action (for a heavy crossbow), or a standard action (for refilling the magazine of a repeating crossbow). Reloading a heavy or repeating crossbow still provokes an attack of opportunity.
In the case of a hand crossbow or light crossbow, you may fire that weapon as many times in a full attack action as you could attack if you were using a bow.
Dexterity 13, Point Blank Shot
You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.
Point Blank Shot, Psionic Shot, Fell Shot, base attack bonus +3
To use this feat, you must expend your psionic focus. Once per round when you would normally be hit by a projectile or a thrown weapon no more than one size category larger than your size, you can deflect the attack so that you take no damage from it. The attack is reflected back at your attacker, using the attack bonus of the original attack on you. You must be aware of the attack and not flat-footed. Attempting to return a shot is a free action.
If you also have the Deflect Arrows feat, the deflected attack is made with the original attack bonus plus your Dexterity bonus. Tags: Combat, Defense, Ranged
Dexterity 13, Dodge, Mobility, Point Blank Shot, base attack bonus +4
When using the attack action with a ranged weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed.
Additionally, when using the attack action with a ranged weapon, you gain a +2 bonus to the attack and damage rolls. This bonus does not apply when using the full attack action.
Base attack bonus +8
To use this feat, you must expend your psionic focus. You can make an attack with such vicious force that you wound your opponent. A wound deals 1 point of Constitution damage to your foe in addition to the usual damage dealt.
You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.
Tags: Combat, Psionic Focus, Melee, Ranged, Unarmed
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