Dexterity 15, Sneak Attack +3d6
By twisting your blade at just the right moment, you can turn a minor scratch into a deadly wound. Any roll of 1 on a sneak attack bonus damage die is treated as a 6.
At the beginning of your action, you may choose to forfeit your regular sneak attacks until the beginning of your next turn. If you do so, your first attack this round carries an especially potent sneak attack. For this attack only, all of your sneak attack dice are treated as having rolled a 6. This has no impact on any other dice you may roll for damage, such as your weapon's damage die. You do not gain this benefit on any subsequent attacks, even if you miss.
Tags: Combat, Sneak Attack
Intelligence 13, Combat Expertise
You can make a Bluff check to feint in combat as a move action. Additionally, the target of your feint loses any Dexterity bonus to Armor Class for all of your attacks made before the end of your next turn.
Tags: Combat, Melee, Sneak Attack
Base attack bonus +6, sneak attack
If you deal damage with a melee sneak attack, your opponent must make a Fortitude save (DC = damage dealt) or be staggered for 1 round. The staggered condition ends if the opponent receives a DC 15 heal check or any magical healing that restores at least 1 hit point.
Tags: Combat, Melee, Sneak Attack
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