Dexterity 13, Improved Unarmed Strike
You must have one hand empty (holding nothing) to use this feat. Once per round when you would normally be hit by a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed.
Attempting to deflect a ranged weapon doesn't count as an action. Unusually massive ranged weapons and ranged touch attacks can't be deflected.
If you have an item or ability that allows you to treat your unarmed strikes as magical weapons for the purpose of bypassing damage reduction, you may use this feat to deflect ranged touch attacks. Tags: Combat, Defense, Unarmed
Dexterity 13, Improved Unarmed Strike
You do not provoke an attack of opportunity when you make a touch attack to start a grapple. You also gain a +4 bonus on all grapple checks, regardless of whether you started the grapple.
You are considered to be armed even when unarmed —that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you.
In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option.
Strength 13
To use this feat, you must expend your psionic focus. Your unarmed strike or attack with a natural weapon deals an extra 2d6 points of damage.
You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.
Tags: Combat, Psionic Focus, Unarmed
Dexterity 15, Deflect Arrows, Improved Unarmed Strike
When using the Deflect Arrows feat you may catch the weapon instead of just deflecting it. The projectile can immediately be thrown back at the original attacker (even though it isn’t your turn) or kept for later use. Immediately returning a projectile in this way does not incur any attack roll penalties for nonproficiency or (in the case of ammunition) being an improvised weapon. Ammunition that has been enchanted by its weapon remains enchanted as you throw it.
This feat also allows you to grab splash weapons (such as alchemist's fire) thrown at a square you threaten with your unarmed strikes. This counts as your once per round use of Deflect Arrows.
You must have at least one hand free (holding nothing) to use this feat.
Strength 13, Psionic Fist, base attack bonus +5
To use this feat, you must expend your psionic focus. You can resolve your unarmed strike or attack with a natural weapon as a touch attack.
You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.
Tags: Combat, Melee, Unarmed, Psionic Focus
Base attack bonus +8
To use this feat, you must expend your psionic focus. You can make an attack with such vicious force that you wound your opponent. A wound deals 1 point of Constitution damage to your foe in addition to the usual damage dealt.
You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.
Tags: Combat, Psionic Focus, Melee, Ranged, Unarmed
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