Craft(Alchemy) 12 ranks, Journeyman Alchemist
You may create Artisan level alchemical items.
Tags: Alchemy
Caster level 3rd
You can create a potion of any 3rd level or lower spell that you have prepared and that targets one or more creatures. Brewing a potion takes one hour per spell level. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own caster level. The base price of a potion is its spell level × its caster level × 30 gp. To brew a potion, you must use up raw materials costing one-half this base price and expend the spell's spell slot.
When you create a potion, you make any choices that you would normally make when casting the spell. Whoever drinks the potion is the target of the spell.
Any potion that stores a spell with a costly material component also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component when creating the potion.
Tags: Arcane, Divine, Item Creation
Manifester level 5th
You can create a dorje of any psionic power you know (barring exceptions, such as bestow power, as noted in a power’s description). Crafting a dorje takes one day for each 1,000 gp in its base price. The base price of a dorje is its manifester level x the power level x 750 gp. To craft a dorje, you must use up raw materials costing one-half of this base price.
A newly created dorje has 50 charges.
Tags: Manifesting
Caster level 5th
You can create any magic weapon, armor, or shield whose prerequisites you meet. Enchanting a weapon, suit of armor, or shield takes one day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must use up raw materials costing one-half this total price.
The weapon, armor, or shield must be a masterwork item that your provide. Its cost is not included in the above cost.
You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs one-quarter the raw materials and half the time it would take to craft the item from scratch.
Tags: Arcane, Divine, Item Creation
Manifester level 5th
You can create any psionic weapon, armor, or shield whose prerequisites you meet. Enhancing a weapon, suit of armor, or shield takes one day for each 1,000 gp in the price of its psionic features. To enhance a weapon, you must use up raw materials costing one-half of this total price.
The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. Its cost is not included in the above cost.
You can also mend a broken psionic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the raw materials and half the time it would take to enhance that item in the first place.
Tags: Manifesting
Craft Psionic Arms and Armor, Craft Universal Item
You can create any psionic construct whose prerequisites you meet. Creating a construct takes one day for each 1,000 gp in its base price. To create a construct, you must use up raw materials costing one-half of this price. A newly created construct has average hit points for its Hit Dice.
Tags: Manifesting
Caster level 9th
You can create any rod or staff whose prerequisites you meet. Crafting a rod or staff takes one day for each 1,000 gp in its base price. To craft a rod or staff, you must use up raw materials costing one-half of the item's base price. Newly created staves have 50 charges.
Some rods or staves incur extra costs as noted in their descriptions. These costs are in addition to those derived from the base price given.
Tags: Arcane, Divine, Item Creation
Manifester level 3rd
You can create any universal psionic item whose prerequisites you meet. Crafting a universal psionic item takes one day for each 1,000 gp in its base price. To craft a universal psionic item, you must use up raw materials costing one-half of this price.
You can also mend a broken universal item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item in the first place.
Tags: Manifesting
Caster level 3rd
You can create a wand of any 4th-level or lower spell that you know. Crafting a wand takes one day for each 1,000 gp in its base price. The base price of a wand is its caster level × the spell level × 750 gp. To craft a wand, you must use up raw materials costing one-half this base price. A newly created wand has 50 charges.
Any wand that stores a spell with a costly material component also carries a commensurate cost. In addition to the cost derived from the base price, you must expend fifty copies of the material component.
Tags: Arcane, Divine, Item Creation
Caster level 3rd
You can create any ring or wondrous item whose prerequisites you meet. Enchanting a wondrous item or ring takes one day for each 1,000 gp in its base price. To enchant a wondrous item, you must use up raw materials costing one-half this base price.
You can also mend a broken ring or wondrous item if it is one that you could make. Doing so costs one-quarter the raw materials and takes half the time that it would to craft the item from scratch.
Some rings and wondrous items incur extra costs as noted in their descriptions. These costs are in addition to those derived from the item's base price. You must pay this additional cost to repair an item.
Tags: Arcane, Divine, Item Creation
Manifester level 1st
You can create a power stone of any power that you know. Encoding a power stone takes one day for each 1,000 gp in its base price. The base price of a power stone is the level of the stored power x its manifester level x 25 gp. To imprint a power stone, you must use up raw materials costing one-half of this base price.
Tags: Manifesting
Craft(Alchemy) 18 ranks, Journeyman Alchemist, Master Alchemist
You may create Master level alchemical items.
Tags: Alchemy
Caster level 1st
You can create a scroll of any spell that you know. Scribing a scroll takes one day for each 1,000 gp in its base price. The base price of a scroll is its spell level × its caster level × 25 gp. To scribe a scroll, you must use up raw materials costing one-half of this base price.
Any scroll that stores a spell with a costly material component also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component when scribing the scroll.
Tags: Arcane, Divine, Spellcasting
Manifester level 3rd
You can create a psionic tattoo of any power of 3rd level or lower that you know and that targets one or more creatures. Scribing a psionic tattoo takes one day. When you create a psionic tattoo, you set the manifester level. The manifester level must be sufficient to manifest the power in question and no higher than your own level. The base price of a psionic tattoo is its power level x its manifester level x 50 gp. To scribe a tattoo, you must use up raw materials (special inks, masterwork needles, and so on) costing one-half of this base price.
When you create a psionic tattoo, you make any choices that you would normally make when manifesting the power.
When its wearer physically activates the tattoo, the wearer is the target of the power.
Tags: Manifesting
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