Base Attack Bonus +6
When you take this feat, choose chaos, good, evil, or law. This choice cannot conflict with your current alignment.
To use this feat, you must expend your psionic focus. When you make a successful melee or ranged attack, you deal an extra 1d6 points of damage, and your attack is treated as a good, evil, chaotic, or lawful attack (based on your original choice) for the purposes of overcoming damage reduction.
If your opponent has an alignment that is opposed to your choice (e.g. an evil creature struck by a good aligned attack), you deal 2d6 extra damage instead of 1d6.
Tags: Combat, Psionic Focus
You may recover power points by burning out your physical body. You can recover 2 power points by taking 1 point of ability burn to Strength, Dexterity, or Constitution. You may recover additional power points by taking a proportional amount of ability burn.
You do not gain the benefits of this feat if you are immune to ability damage. You may only use this feat while within your own body. Tags: Manifesting
When creating an astral construct, you may give it one additional special ability from any menu the construct already has an ability from.
Tags: Manifesting
To use this feat, you must expend your psionic focus. You can attempt to manifest a power that bypasses any barriers or cover by skipping it briefly through the astral plane.
The strength and thickness of the barrier determine your chance of success. To successfully bypass the barrier with your power, you make a Psicraft check against a DC equal to 10 + the hardness of the barrier + 1 per foot of thickness (minimum 1). Assign a hardness of 20 to barriers without a hardness rating, such as force effects (or a wall of ectoplasm). Force walls or walls of ectoplasm are assumed to have less than 1 foot of thickness unless noted otherwise.
A power that requires line of sight still requires line of sight when manifested as a burrowing power, and thus cannot be used through an opaque barrier unless line of sight is established through some other means. Using this feat increases the power point cost of the power by 2.
Tags: Manifesting, Psionic Focus
To use this feat, you must expend your psionic focus. You can chain any power that affects a single target and that deals either acid, cold, electricity, fire, or sonic damage. After the primary target is struck, the power can arc to a number of secondary targets equal to your manifester level (maximum twenty). The secondary arcs each strike one target and deal half as much damage as the primary one did (round down).
Each target gets to make a saving throw, if one is allowed by the power. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum (to avoid allies in the area, for example).
Using this feat increases the power point cost of the power by 6.
Tags: Manifesting, Psionic Focus
Strength 13, Psionic Weapon, base attack bonus +5
To use this feat, you must expend your psionic focus. You can resolve your attack with a melee weapon as a touch attack, thus bypassing an opponent's armor bonus, shield bonus, and natural armor bonus to Armor Class. You must decide whether or not to use this feat prior to making an attack.
Tags: Combat, Melee, Psionic Focus
To use this feat, you must expend your psionic focus. You can manifest a power as a delayed power. A delayed power doesn’t activate immediately. When you manifest the power, you choose one of three trigger mechanisms:
If you choose one of the first two triggers and the conditions are not met within 5 rounds, the power activates automatically on the fifth round.
Only area and personal powers can be delayed.
Any decisions you would make about the delayed power, including attack rolls, designating targets, or determining or shaping an area, are decided when the power is manifested. Any effects resolved by those affected by the power, including saving throws, are decided when the delay period ends.
A delayed power can be dispelled normally during the delay, and can be detected normally in the area or on the target by the use of powers that can detect psionic effects.
Using this feat increases the power point cost of the power by 2.
Tags: Manifesting, Psionic Focus
To use this feat, you must expend your psionic focus.
You can empower a power. All variable, numeric effects of an empowered power are increased by one-half. An empowered power deals half again as much damage as normal, cures half again as many hit points, affects half again as many targets, and so forth, as appropriate. Augmented powers can also be empowered (multiply 1-1/2 times the damage total of the augmented power). Saving throws and opposed checks (such as the one you make when you manifest dispel psionics) are not affected, nor are powers without random variables.
Using this feat increases the power point cost of the power by 2.
Tags: Manifesting, Psionic Focus
To use this feat, you must expend your psionic focus. You can alter a power with a range of close, medium, or long to double its range. An enlarged power with a range of close has a range of 50 feet + 5 feet per level, a medium-range power has a range of 200 feet + 20 feet per level, and a long-range power has a range of 800 feet + 80 feet per level.
Powers whose ranges are not defined by distance, as well as powers whose ranges are not close, medium, or long, are not affected.
Using this feat does not increase the power point cost of the power.
Tags: Manifesting, Psionic Focus
Manifester level 3rd
Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest. You can choose any power, including powers from another discipline’s list or even from another class’s list.
A soulknife who selects this feat may instead choose a power whose level is up to one-third his class level, rounded down.
You can gain this feat multiple times. Each time, you select a new power to learn. Tags: Manifesting
To use this feat, you must expend your psionic focus.
You can manifest an extended power. An extended power lasts twice as long as normal. A power with a duration of concentration, instantaneous, or permanent is not affected by this feat.
Using this feat does not increase the power point cost of the power.
Tags: Manifesting, Psionic Focus
Dexterity 13, Point Blank Shot, Psionic Shot, base attack bonus +5
To use this feat, you must expend your psionic focus. You can resolve your ranged attack as a ranged touch attack, thus bypassing an opponent's armor bonus, shield bonus, and natural armor bonus to Armor Class. You must decide whether or not to use this feat prior to making an attack.
Tags: Combat, Ranged, Psionic Focus
Strength 13, Power Attack, Improved Sunder
To use this feat, you must expend your psionic focus. When you strike at an object, you may ignore the object's hardness. You must decide whether or not to use this feat prior to making an attack.
Base Attack Bonus +3
You must be psionically focused to use this feat. When you make a melee attack or a ranged attack against an incorporeal creature, you can make two rolls to check for the miss chance. If either is successful, the attack is treated as if it were made with a ghost touch weapon for the purpose of affecting the creature. Your weapon or natural weapon actually appears to become briefly incorporeal as the attack is made.
Tags: Psionic Focus, Combat
[Psicrystal Affinity(feats/psicrystal-affinity)
You can implant another personality fragment in your psicrystal. You gain the benefits of both psicrystal personalities. Your psicrystal’s personality adjusts and becomes a blend between all implanted personality fragments.
Additionally, when determining the abilities of your psicrystal, treat your manifester level as one higher than your normal manifester level.
You can gain this feat multiple times. Each time, you implant a new personality fragment in your psicrystal, from which you derive the noted benefits, and you treat your level as one higher for the purpose of determining your psicrystal’s abilities. Tags: Manifesting
To use this feat, you must expend your psionic focus.
You can maximize a power. All variable, numeric effects of a power modified by this feat are maximized. A maximized power deals maximum damage, cures the maximum number of hit points, affects the maximum number of targets, and so on, as appropriate. Saving throws and opposed checks are not affected, nor are powers without random variables.
Augmented powers can be maximized; a maximized augmented power deals the maximum damage (or cures the maximum hit points, and so on) of the augmented power.
Using this feat increases the power point cost of the power by 4.
Tags: Manifesting, Psionic Focus
Wisdom 13, manifester level 5th
Each time you change your form, such as through the metamorphosis power, you gain one of the new form’s supernatural abilities, if it has any.
You gain only three uses of the metamorphic ability per day, even if the creature into which you metamorph has a higher limit on uses (You are still subject to other restrictions on the use of the ability.) The save DC to resist a supernatural ability gained through Metamorphic Transfer (if it is an attack) is 10 + your Cha modifier + 1/2 your Hit Dice.
No matter how many times you manifest the metamorphosis power on a given day, you can gain only a total of three supernatural ability transfers per day.
You can gain this feat multiple times. Each time, you can gain one additional supernatural ability. Tags: Manifesting
To use this feat, you must expend your psionic focus. When you make an attack of opportunity, you can use any power you know with a range of touch, if you have at least one hand free.
Manifesting this power is an immediate action.
You cannot use this feat with a touch power whose manifesting time is longer than 1 full-round action.
Using this feat increases the power point cost of the power by 4.
Tags: Combat, Manifesting, Psionic Focus, Melee
You may recklessly unleash your psionic powers at the cost of your own health.
While manifesting a power, you can increase your effective manifester level by one, but in so doing you take 1d8 points of damage. At 8th level, you can choose to increase your effective manifester level by two, but you take 3d8 points of damage. At 15th level, you can increase your effective manifester level by three, but you take 5d8 points of damage.
The effective increase in manifester level increases the number of power points you can expend on a single power manifestation, as well as increasing all manifester level-dependent effects, such as range, duration, and overcoming power resistance.
Tags: Manifesting
Manifester level 1st
You gain a psicrystal, a living crystal that carries a small part of your consciousness.
Psicrystal Affinity, manifester level 3rd
You can spend a full-round action attempting to psionically focus your psicrystal. At any time when you need to expend your psionic focus, you can expend your psicrystal’s psionic focus instead, as long as the crystal is within 5 feet of you. Psionically focusing your psicrystal works just like focusing yourself. The psicrystal cannot focus itself - only the owner can spend the time to focus the crystal.
Tags: Psionic Focus
While you are psionically focused, you gain a +1 dodge bonus to Armor Class.
You may expend your psionic focus to increase the dodge bonus to +4 against one attack.
Tags: Combat, Psionic Focus, Defense, Armor Class
To use this feat, you must expend your psionic focus. You add 1 to the save DC of a power you manifest, and you gain a +4 bonus on manifester level checks to bypass spell resistance with that power.
Tags: Combat, Manifesting, Psionic Focus
Strength 13
To use this feat, you must expend your psionic focus. Your unarmed strike or attack with a natural weapon deals an extra 2d6 points of damage.
You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.
Tags: Combat, Psionic Focus, Unarmed
Wisdom 13, Concentration 7 ranks
You can take a move action to become psionically focused.
Tags: Psionic Focus
To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.
Tags: Combat, Psionic Focus, Ranged
Strength 13
To use this feat, you must expend your psionic focus.
Your attack with a melee weapon deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.
Tags: Combat, Psionic Focus, Melee
To use this feat, you must expend your psionic focus. You can quicken a power, manifesting it as a swift action. You can manifest only one quickened power per round. A power whose manifesting time is longer than 1 round cannot be quickened. Using this feat increases the power point cost of the power by 6. Manifesting a quickened power does not provoke attacks of opportunity.
Tags: Manifesting, Psionic Focus
Point Blank Shot, Psionic Shot, Fell Shot, base attack bonus +3
To use this feat, you must expend your psionic focus. Once per round when you would normally be hit by a projectile or a thrown weapon no more than one size category larger than your size, you can deflect the attack so that you take no damage from it. The attack is reflected back at your attacker, using the attack bonus of the original attack on you. You must be aware of the attack and not flat-footed. Attempting to return a shot is a free action.
If you also have the Deflect Arrows feat, the deflected attack is made with the original attack bonus plus your Dexterity bonus. Tags: Combat, Defense, Ranged
Wisdom 13
As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet.
You may expend your psionic focus to gain a +10 bonus on a single Jump check.
Tags: Psionic Focus
One other metapsionic feat
To use this feat, you must expend your psionic focus. You can split psionic rays you manifest. The split ray affects any two targets that are both within the power’s range and within 30 feet of each other. If the ray deals damage, each target takes as much damage as a single target would take.
Using this feat increases the power point cost of the power by 2.
Tags: Manifesting, Psionic Focus
Overchannel or Wild Surge class ability.
To use this feat, you must expend your psionic focus. When manifesting a power of 3rd level or lower, you do not take damage from overchanneling or risk psychic enervation from a wild surge.
Tags: Manifesting, Psionic Focus
To use this feat, you must expend your psionic focus. You can twin a power. Manifesting a power altered by this feat causes the power to take effect twice on the area or target, as if you were simultaneously manifesting the same power two times on the same location or target. Any variables in the power (such as duration, number of targets, and so on) are the same for both of the resulting powers. The target experiences all the effects of both powers individually and receives a saving throw (if applicable) for each. In some cases, such as a twinned psionic charm, failing both saving throws results in redundant effects (although, in this example, any ally of the target would have to succeed on two dispel attempts to free the target from the charm effect).
Using this feat increases the power point cost of the power by 6.
Tags: Manifesting, Psionic Focus
Strength 13, Psionic Fist, base attack bonus +5
To use this feat, you must expend your psionic focus. You can resolve your unarmed strike or attack with a natural weapon as a touch attack.
You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.
Tags: Combat, Melee, Unarmed, Psionic Focus
To use this feat, you must expend your psionic focus. Your mental strength is enough to overcome some otherwise disabling conditions. You can manifest an unconditional power when you are dazed, confused, nauseated, or stunned.
Only personal powers and powers that affect your person can be manifested as unconditional powers.
Using this feat increases the power point cost of the power by 8.
Tags: Manifesting, Psionic Focus, Defense
Wisdom 13
While you are psionically focused, you can take part of one of your move actions to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface. If you do not end your move on a horizontal surface, you fall prone, taking falling damage as appropriate for your distance above the ground.
Tags: Psionic Focus
To use this feat, you must expend your psionic focus. You can alter a burst, emanation, line, or spread-shaped power to increase its area. (Powers that do not have an area of one of these four sorts are not affected by this feat.) Any numeric measurements of the power’s area are doubled.
Using this feat increases the power point cost of the power by 4.
Tags: Manifesting, Psionic Focus
Base attack bonus +8
To use this feat, you must expend your psionic focus. You can make an attack with such vicious force that you wound your opponent. A wound deals 1 point of Constitution damage to your foe in addition to the usual damage dealt.
You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.
Tags: Combat, Psionic Focus, Melee, Ranged, Unarmed
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