Index races goblin

Goblins

Goblins are small and energetic humanoids. Though short, goblins are remarkably fast, their tiny legs moving at improbably speeds when they run. They have large heads with oversized, pointed ears, large noses that range from bulbous to nearly beak-like, and jaws that seem to unhinge to allow them to eat deceptively large bites. Goblins range greatly in color, but most are olive green or shome shade of earthy gray, with typically golden eyes. They can sometimes grow patchy and wiry hair, but nearly all shave it. Goblins often wear the gaudiest looking clothing and jewelry they can, regardless of how horribly it clashes.

Goblins generally stand around 4 feet and weigh around 45 pounds, with little significant difference between men and women. Goblins reach adulthood at 8 years and rarely live beyond 45 years.

Goblins are native to Alderia and Lyder, though nowadays they have stowed away to everywhere in Zend. Most live in small raiding tribes held together by a shared love of causing havoc, though a rare few can live more civilized lives if given the opportunity. The natural strength of a goblin is the cunning required to create plans and the speed required to run away when they fail, and the average goblin is perpetually scheming. Those who leave their tribes rarely have any concept of social boundaries, personal property, personal space, or humility of any kind.

  • Ability Scores: +2 Dexterity, -2 Strength, -2 Charisma. Goblins are small and nimble, but they lack determination and consistency.
  • Size: Small. As a Small creature, a goblin gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
  • Speed: Goblin base land speed is 30 feet.
  • Favored Weapon: Dire flail. This impractical weapon is a favorite of goblin cavalry.

Shadowborn

Goblins are humanoids with the Shadowborn subtype. This grants the following traits:

  • Necrotic Energy Resistance 5: All necrotic damage that a Shadowborn creature takes is reduced by 5.
  • Darkvision: Shadowborn creatures can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Shadowborn creatures can function just fine with no light at all.
  • Light Blindness: Abrupt exposure to bright light (such as sunlight) blinds Shadowborn creatures for 1 round. On subsequent rounds, they are dazzled as long as they remain in the lit area.
  • Healing Aversion: Any spell of the Healing subschool that restores hit point damage heals Shadowborn creatures half as much as normal.

Mobile

+4 racial bonus on Move Silently, Ride, and Tumble checks.

Blues are psionically empowered goblins. They share many similarities with their non-psionic kin, such as their short stature, pointed ears, large noses, and impressive speed. While most blues have dull blue skin, hence the name, there are also some who have more green-tinted or violet-tinted skin. Their eyes are bright blue or solid white, and their heads are noticably larger than the average goblin's, with noticable bulging around the cranium.

Blues generally stand around 4 feet and weight around 45 pounds, with little significant difference between men and women. Blues reach adulthood at 14 years and live up to 110 years.

Blues are native specifically to Lyder, though many have moved to Alderia. They are not quite an offshoot of goblins, however. Instead, certain lineages of goblins have a chance to bear blues; the reasons are entirely unknown. Most tend to be the leaders of their tribes, but this power comes at a cost. They derive their psychic empowerment from the constant headaches they suffer, ostensibly a result of cramming too large of a brain into too small of a head. This either makes blues calmer and more reserved or it makes them unquenchably insane with no midddle ground. Most blues who adventure the world do so because the constant parties of their kin are too loud and aggrivate their migranes.

  • Ability Scores: +2 Intelligence, -2 Strength, -2 Charisma. Blues are greatly more intelligent than their kin, but they are also less acrobatic.
  • Size: Small. As a Small creature, a goblin gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
  • Speed: Goblin base land speed is 30 feet.
  • Favored Weapon: Dire flail. This impractical weapon is a favorite of goblin cavalry.

Shadowborn

Goblins are humanoids with the Shadowborn subtype. This grants the following traits:

  • Necrotic Energy Resistance 5: All necrotic damage that a Shadowborn creature takes is reduced by 5.
  • Darkvision: Shadowborn creatures can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Shadowborn creatures can function just fine with no light at all.
  • Light Blindness: Abrupt exposure to bright light (such as sunlight) blinds Shadowborn creatures for 1 round. On subsequent rounds, they are dazzled as long as they remain in the lit area.
  • Healing Aversion: Any spell of the Healing subschool that restores hit point damage heals Shadowborn creatures half as much as normal.

Naturally Psionic

Blues gain 1 bonus power point per level.

Mobile

+4 racial bonus on Move Silently and Ride checks.



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