Index skills truespeak

Truespeak (Int; Trained Only)

Check

Whenever you attempt to speak an utterance or a recitation, you must make a Truespeak roll to correctly pronounce and arrange the exacting syllables and convoluted grammar of Truespeech. The DC of this roll depends on the type of target to be affected and whether you know the target's truename.

Target Truespeak DC
Creature, known truename* 10 + creature's HD
Creature, unknown truename 10 + creature's HD + creature's base Will save + creature's base Fortitude save
Mundane object 15
Magic object, known truename 15
Magic object, unknown truename 15 + caster level
Mundane location, known truename 10 + (Radius of the area in feet / 5)†
Mundane location, unknown truename 10 + Radius of the area in feet†
Magic location, known truename 10 + (Radius of the area in feet / 5)†
Magic location, unknown truename 10 + Radius of the area in feet + caster level†
*Used for recitations.
†A location to be targeted must fit within the radius of the utterance that targets it. The radius of an utterance can be adjusted to any interval of 5 feet, up to the maximum given in the utterance's listing.

Certain penalties may apply to Truespeak checks, depending on the circumstances. See the table below for examples of what may increase your Truespeak DCs.

Circumstance Truespeak DC
You cannot hear yourself, either from deafness or extremely loud surroundings +5
Uttering defensively +5
Ignore target's spell resistance +5
Law of Sequential Resistance +5 per identical utterance active
Truenamer using Extend Utterance ability +5
Truenamer using Quicken Utterance ability +10

Truespeech is exceptionally difficult and pushes the limits of even the most ardent linguists. You cannot take 10 on truespeak checks.

Action

Speaking an utterance is generally a standard action. Speaking a recitation is a move-equivalent action.

Try Again

Yes.

Synergy

Characters who can speak 6 or more languages get a +2 bonus on Truespeak checks.



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