Warnings of danger whisper in the target's mind. The target gains a +2 insight bonus to Armor Class.
Distracting lies echo to the target, leading him into danger. The target takes a -2 penalty to Armor Class.
The target is covered in a faint glowing aura that slips past all restraints. The target gains the benefits of a Freedom of Movement spell.
Shadows cover and hold the target in place and prevent it from moving. The target can still perform actions normally and it can be moved by external forces, but it cannot move itself.
The target's attacks are guided by an invisible power, granting a +2 bonus to attack rolls.
The target's attacks are frustrated by an invisible shield, imposing a -2 penalty on attack rolls and weapon damage rolls.
Harmful magical energies of the item become subdued as spectral feathers sprout from it. If the item is a weapon with a magical enchantment or effect that causes it to deal extra damage, such as an enhancement bonus or the flaming enchantment, that effect no longer applies to damage rolls. This does not prevent enchantments from affecting other properties of the weapon.
For example, a +1 Flaming Keen longsword successfully targeted by this utterance would stop gaining the benefits of its Flaming enchantment for the duration, and it would no longer gain a +1 enchancement bonus to damage for the duration. It would still retain its +1 enhancement bonus to attack rolls, and it would still maintain the full benefits of its Keen enchantment.
Elemental energies of the item surge to the forefront. If the item is a weapon with a magical enchantment or effect that deals a variable amount of energy damage on hit, such as Flaming or Frost, the wielder may reroll a single energy damage die of the weapon once per attack. The wielder must take the result of the new roll, even if it is lower.
The target is aided by subtle coincidences and unusual focus. For the duration, the target gains a +5 bonus on all skill checks.
The universe temporarily conspires against the target, making basic tasks far more difficult. For the duration, the target takes a -5 penalty on all skill checks.
The target gains fast healing 1, as occasional pulses of dim light seal wounds.
The target is slightly unmade as wounds spontaneously open. The target takes 1d6 damage immediately, and another 1d6 damage at the end of each of its turns.
You make a single short statement that trancends language barriers. The target understands the statement, even if you do not share a language with it, so long as the creature has a language of some sort. To creatures other than the target, it sounds incomprehensible.
This does not enable you to understand the language of the creature.
Your words become concealed within each other, allowing you to say different things to different people. You make two short statements of roughly equal length while speaking this utterance. Your target hears one of these statements, but everyone else hears the other statement.
If the reversed version of this utterance succeeds, listeners will not be able to tell that you've used truespeech at all.
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