• Target: Creature
  • Duration: 5 rounds
  • Saving Throw: None

Normal

The target's eyes become focused, better tracking enemies. The target's ranged attacks do not suffer the 20% miss chance imposed by concealment.

Reversed

The target's form becomes distorted and vague from a distance. The target gains concealment against ranged attacks, imposing a 20% miss chance. This does not apply against melee attacks.

  • Target: Item (Weapon, Armor, or Shield)
  • Duration: 10 minutes
  • Saving Throw: None

Normal

The targeted weapon seems to guide itself towards the vital points of an enemy. The weapon gains the Keen quality, doubling its threat range.

Reversed

The targeted suit of armor shifts to repel otherwise deadly attacks. The armor or shield gains the Lesser Fortification quality, imposing a 25% chance for critical hits and sneak attacks against the wearer to fail.

  • Target: Creature
  • Duration: 10 minutes
  • Saving Throw: None

Normal

You grant the target a +10 bonus on a single Knowledge check. If the target has bardic knowledge, lore, or a similar class feature, this bonus can apply to that check instead.

Reversed

Your target gains a +10 bonus on a single Bluff check.

  • Target: Creature
  • Duration: 1 minute (normal) or 5 rounds (reverse)
  • Saving Throw: None (normal) or Will negates (reverse)

Normal

Your target is imbued with the ability to will arcane power into being in complete silence. She may ignore the verbal component of spells when casting them.

Reversed

You silence your target, making it incapable of producing sound, conversing, or using spells with verbal components. It automatically succeeds on Move Silently checks.

  • Target: Creature
  • Duration: 1 minute
  • Saving Throw: None

Normal

Your target's feet are highlighted with energy and her footsteps briefly glow. The target's base speed increases by 20 feet, and she gains the ability to walk on surfaces that would otherwise be unable to support her weight, such as water or loose rubble, without difficulty. Additionally, the target may move on walls, so long as she begins and ends her turn on a floor. If she ends her turn on a wall, she falls.

Reversed

Your target's legs become heavy as dark tendrils root them down. The target must use 10 feet of movement for every 5 feet moved. The target may still run and charge as normal, albeit more slowly. If the target attempts to move through difficult terrain, she must spend 15 feet of movement for every 5 feet moved.

  • Target: Item (Weapon)
  • Duration: 1 minute
  • Saving Throw: None

Normal

You remind a weapon of its lethality, granting it extra power on an attack. The next damage roll made with the weapon (before the duration expires) deals an additional 10 damage.

Reversed

Your words hamper the meaning of a weapon, causing it to fail when it is next used. The next damage roll made with the weapon (before the duration expires) deals half damage, rounded down, to a minimum of 1. Each damage type dealt by the weapon is halved separately. Additionally, if the damage roll would have been multiplied, such as by a critical hit, it is not multiplied.

  • Target: Creature
  • Duration: 1 round
  • Saving Throw: None (normal) or Will negates (reverse)

Normal

You slightly bend the threads of time to speed up an ally's reactions. The target of this utterance may immediately make a single melee or ranged attack at her highest base attack bonus. If she chooses not to, she may instead make an additional attack of opportunity once before this utterance ends. This utterance does not change the ally's position in the initiative order.

Reversed

You warp an opponent's perception of time in an attempt to halt the foe. For the duration of the utterance, the target is dazed and can take no actions.

  • Target: Area
  • Duration: 1 minute
  • Saving Throw: None

Normal

You utter words of confusion that scramble light in the area, causing things to appear distorted and incoherent. The distortion obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).

Reversed

Your words of power reveal things in the area that would otherwise be hidden. The area becomes illuminated as if by bright light, but this gentle illumination does not impose any penalties for creatures with light blindness or similar traits. This does not cast any illumination beyond the targeted area, creating a clear line of where this effect ends.

Additionally, any objects or beings that are invisible or ethereal become visible while they are within the area, and creatures within the area take a -10 penalty on Hide checks.

  • Target: Creature
  • Duration: 5 rounds (normal), 1 round (reverse)
  • Saving Throw: None

Normal

The target gains fast healing 3, as gentle warm light radiates from closing wounds.

Reversed

The target is slowly pulled apart by warping shadows. The target takes 2d6 damage immediately, and another 2d6 damage at the end of each of its turns.



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