• Target: Item (Weapon, Armor, or Shield)
  • Duration: 10 minutes
  • Saving Throw: None

Normal

The targeted weapon seems to guide itself towards the vital points of an enemy. The weapon gains the Keen quality, doubling its threat range.

Reversed

The targeted suit of armor shifts to repel otherwise deadly attacks. The armor or shield gains the Lesser Fortification quality, imposing a 25% chance for critical hits and sneak attacks against the wearer to fail.

  • Target: Item (Weapon)
  • Duration: 1 minute
  • Saving Throw: None

Normal

You remind a weapon of its lethality, granting it extra power on an attack. The next damage roll made with the weapon (before the duration expires) deals an additional 10 damage.

Reversed

Your words hamper the meaning of a weapon, causing it to fail when it is next used. The next damage roll made with the weapon (before the duration expires) deals half damage, rounded down, to a minimum of 1. Each damage type dealt by the weapon is halved separately. Additionally, if the damage roll would have been multiplied, such as by a critical hit, it is not multiplied.

  • Target: Item (Weapon)
  • Duration: 1 minute
  • Saving Throw: None

Normal

Harmful magical energies of the item become subdued as spectral feathers sprout from it. If the item is a weapon with a magical enchantment or effect that causes it to deal extra damage, such as an enhancement bonus or the flaming enchantment, that effect no longer applies to damage rolls. This does not prevent enchantments from affecting other properties of the weapon.

For example, a +1 Flaming Keen longsword successfully targeted by this utterance would stop gaining the benefits of its Flaming enchantment for the duration, and it would no longer gain a +1 enchancement bonus to damage for the duration. It would still retain its +1 enhancement bonus to attack rolls, and it would still maintain the full benefits of its Keen enchantment.

Reversed

Elemental energies of the item surge to the forefront. If the item is a weapon with a magical enchantment or effect that deals a variable amount of energy damage on hit, such as Flaming or Frost, the wielder may reroll a single energy damage die of the weapon once per attack. The wielder must take the result of the new roll, even if it is lower.



Some content presented here is derived from the d20 System, a trademark of Wizards of the Coast. All d20 content is used according to the terms of the Open Game License. Zachary Kulp and merfolkstudio.com are not affiliated with Wizards of the Coast, Inc. in any way.