Endurance

Endurance refers to how resilient and generally healthy a character is. This is mostly a measure of a character's cardiovascular and immune systems. A character with a high endurance score will be good at:

  • Surviving the effects of poison and disease
  • Recovering from or shrugging off severe wounds
  • Performing physical activity for a long time
  • Toughing through extreme heat or cold

What Do The Scores Mean?

The table below lists how long a character can keep up light and heavy activity before risking fatigue.

ScoreRarityLight Activity Tolerance
(e.g. walking)
Heavy Activity Tolerance
(e.g. running, fighting)
1Only common for the elderly and infirm.1 hour1 minute
2Below average or out-of-shape.4 hours5 minutes
3Average, moderately healthy person.6 hours10 minutes
4Somewhat common, athletic person.8 hours15 minutes
5Uncommon, maybe one in a hundred.10 hours20 minutes
6Rare, maybe one in a thousand.12 hours25 minutes
7Very rare, maybe one in ten thousand.14 hours30 minutes
8Exceptional, maybe one in a city.16 hours35 minutes

If your endurance score is reduced to 0, you become dizzy and disoriented. Standing for any period of time makes you extremely dizzy or violently ill. You are disabled until.

If your endurance score reaches a negative number, your body can no longer support itself and you fall unconscious. Every round, you will take damage equal to the negative number.

Using Endurance

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