Endurance
Endurance refers to how resilient and generally healthy a character is. This is mostly a measure of a character's cardiovascular and immune systems. A character with a high endurance score will be good at:
- Surviving the effects of poison and disease
- Recovering from or shrugging off severe wounds
- Performing physical activity for a long time
- Toughing through extreme heat or cold
What Do The Scores Mean?
The table below lists how long a character can keep up light and heavy activity before risking fatigue.
Score | Rarity | Light Activity Tolerance (e.g. walking) | Heavy Activity Tolerance (e.g. running, fighting) |
---|---|---|---|
1 | Only common for the elderly and infirm. | 1 hour | 1 minute |
2 | Below average or out-of-shape. | 4 hours | 5 minutes |
3 | Average, moderately healthy person. | 6 hours | 10 minutes |
4 | Somewhat common, athletic person. | 8 hours | 15 minutes |
5 | Uncommon, maybe one in a hundred. | 10 hours | 20 minutes |
6 | Rare, maybe one in a thousand. | 12 hours | 25 minutes |
7 | Very rare, maybe one in ten thousand. | 14 hours | 30 minutes |
8 | Exceptional, maybe one in a city. | 16 hours | 35 minutes |
If your endurance score is reduced to 0, you become dizzy and disoriented. Standing for any period of time makes you extremely dizzy or violently ill. You are disabled until.
If your endurance score reaches a negative number, your body can no longer support itself and you fall unconscious. Every round, you will take damage equal to the negative number.
Using Endurance
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