Skills

Skills are a broad category for all of a character's general abilities, as well as a way to break down attributes into more specific rolls. Each time a skill check is needed, the GM first determines which skill should apply to the roll. Then, any relevant attribute scores are added. The total then becomes the dice pool that is rolled.

Typical characters begin play at 1st level with 30 points to assign between skills and specializations.

Combat Skills

Melee Weapons

  • Ability to strike effectively with close-quarters weapons

Ranged Weapons

  • Ability to strike effectively with long-range weapons

Primitive Attacks

  • Ability to strike effectively with thrown weapons and unarmed combat

Resolve

  • Ability to shrug off injuries and exhaustion

Perception Skills

Vision?

  • Ability to see details of visible objects

Senses?

  • Ability to use senses other than sight

Awareness?

  • Ability to notice things when not actively looking

Read Emotions?

  • Ability to discern intentions or predict reactions

Physical Skills

Agility?

  • Ability to contort, maintain balance, and move in cramped spaces

Stealth?

  • Ability to move carefully or identify hiding places

Thievery?

  • Ability to pick pockets, palm objects, and identify hidden weapons

Demolition?

  • Ability to apply directed force to an object or structure to break it

Conditioning?

  • Ability to swim, jump, climb, run, and play sports

Social and Mental Skills

Willpower?

  • Ability to conceal or overcome emotions, fear, and pain

Acting?

  • Ability to show false emotions or imitate unusual mannerisms

Negotiation?

  • Ability to speak and behave in a way that appeals to a target

Intimidation?

  • Ability to identify and play on a target's fears

Confusion?

  • Ability to hide answers, craft puzzles, and speak in code

Academics

  • Ability to recall and apply learned facts

Soul Casting?

  • Ability to manipulate the physical world through free-form magic

Ritual Casting?

  • Ability to perform complex rituals to invoke outside sources of magic

Trade Skills

Metalworking?

  • Ability to work metal to create or modify objects

Construction?

  • Ability to work with wood, clay, and stone to create functional objects

Aesthetics?

  • Ability to draw, sculpt, and design things which are visually pleasing

Tailoring?

  • Ability to work leather and fabric into usable garments or objects

Scribing?

  • Ability to write quickly and fluently or to forge documents

Culinary?

  • Ability to identify, appraise, and work with edible ingredients

Medicine?

  • Ability to treat wounds and create medicines

Performance?

  • Ability to sing, dance, or play instruments for an audience

Survival?

  • Ability to scavenge for materials and use natural resources

Engineering?

  • Ability to operate and design complex mechanical systems

Enchantment?

  • Ability to identify enchanted materials or create enchanted items