Classes
Warriors
Straightforward classes that rely on making physical attacks. Generally very durable, boasting high hit points and armor class.
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Fighter: Basic warriors that can specialize in any fighting style.
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Barbarian: Big angry tanks that can enter a hard-hitting rage.
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Knight: Armored warriors that use challenges and taunts to distract enemies and aid allies.
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Monk: Unarmed martial artists who generally rely on combat tricks instead of damage.
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Paladin: Natural leaders who wield divine magic and ride powerful steeds.
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Ranger: Nature-based skirmishers with tracking skills and animal companions.
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Soulknife: Psionic warriors who summon blades that can be enhanced with psychic power.
Generalists
Versatile classes that have a lot of skill points. Good at dealing with out-of-combat problems, such as diplomacy and scouting.
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Rogue: Skilled thieves who disable traps and fight with stealth.
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Bard: Magical performers with inspiring music who use illusions and charm.
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Factotum: Jacks-of-all-trades who dabble in everything.
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Marshal: Charismatic leaders who inspire allies in and out of combat.
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Truenamer: Adventurous scholars who use Truespeak, a magic based on skill checks.
Spellswords
Classes that combine spellcasting with combat abilities, including the ability to wear armor.
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Cleric: Divine spellcasters who can heal and empower themselves and their allies.
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Duskblade: Arcane spellcasters who channel aggressive magic through their weapons.
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Psychic Warrior: Psionic manifesters who focus on altering and empowering their own bodies.
Casters
Magic-using classes that rely almost entirely on spellcasting. Typically fragile, with low hit points and armor class.
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Arcanist: Wizards and sorcerers, the undisputed masters of arcane magic.
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Druid: Nature-based casters who can turn into animals and summon natural creatures.
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Healer: Divine casters with a mystic companion and a complete focus on healing magic.
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Psion: Masters of psionic manifesting, a simpler point-based system that does not use spell slots.
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Wilder: Psionic manifesters who can amplify their powers by draining themselves.
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